In ecological and evolutionary research, computational methods are omnipresent nowadays. Still, few biologists do have a professional training in programming. Our quality standards are quite far from what is considered good practice in computer science and informatics.

The issue of 'revision control' or 'version control' was debated in the broad scientific community a while ago, when Carl Boettiger initiated a discussion on his blog on how scientific software should be reviewed. It made it into scientific journals and prompted an initiative by the Mozilla Science Lab that aims on installing a review platform for scientific code. A workshop titled "what makes good code good" with Mike Jackson at the INTECOL 2013 also addressed the implementation of thorough code revision for ecological research.

The problem

Today, ecological research almost always combines empirical data with statistical analysis, sometimes supported by simulations. Most people are writing R code for statistical analysis. Even if you don't consider yourself a software developer, the analytical code of a simulation project can easily grow to a thousand lines. Most likely, today the conclusions of any paper published in Ecology and Evolution depend on computer code. But also most likely, not a single line of code is checked by a reviewer before publication. The more your research depends on code, the more likely it is that some unnoticed bug, some misspecified line of code, invalidates the claims of your study.

If your research is predominantly computational, simulation projects or big data analysis, there should be no excuse to make sure that your code is properly reviewed.

There are several aspects of code review:

  • internal review during development: In the process of development, the computer code for analysis or simulations is constantly growing, functions are externalised and the code is executed repeatedly in different configurations for testing and exploration. Certain parts of the code are well suited for a review and testing by a colleague associated to the project. This demands clean coding and proper documentation.
  • pre-publication: When the project draws to a close and the simulation results are wrapped up in a manuscript, the final code should be reviewed in depth. Even better would be to ask a colleague not directly associated to the project to reproduce the results with the details provided in the manuscript. Besides proving the functioning of the computer code, this also would be a litmus test for the description of the methods in the manuscript.
  • post-publication: The gold standard for code revision is to follow an open source policy and publish the code along with the paper in a well documented form. This allows other researchers in the field to follow and reproduce the simulation or statistical analysis in full detail. Any mistakes could easily be revealed. This would reduce the chance of invalid conclusions being propagated.

This sounds like hell of extra work. However, there are some tools that can be used to aid and structure that process.

Version control to the rescue

The best way to facilitate code revision is the consequent utilisation of version control tools such as git, Subversion, or Mercurial. These little pieces of software keep a register of the files you are working on and track all changes. At the cost of very little extra effort in your everyday workflow, this brings the following benefits:

  • clean working directory: well, you might already do your manual versioning by keeping a collection of files in your working directory that reads something like this:

    simulation.cpp
    simulation_v0.1.cpp
    simulation_v0.2.cpp
    simulation_v0.2.1.cpp
    simulation_in_review.cpp
    simulation_messed_up.cpp
    

    You also might have several copies of the code file in differently named directories. You might have made some little changes to the file in each of them. This clutters your project's working directory. Version control makes this redundand since the software keeps track of your work now. It allows you to make changes to your main code file and return to a previous version anytime you want. You even can keep several branches of that single code file. Still, there is only one file found in your working directory called simulation.cpp.

  • code safety and progressive development: Certainly it happened to you that you helplessly messed up a previously running version of your piece of code. An accidentally overwritten file could even compromise the supposedly secured copies on your cloud storage or backup drive. With version control, if some development did not work out, you will always be able to go back to the last running version and start afresh. While doing so, you even could choose to keep those parts of your unsuccessful exploation that were actually not so bad. This saves a lot of frustration and makes the code development more progressive, conserving the good parts of your development while being able to undo the bad ideas.

  • project progress documentation: Since version control does not only track the main code file, but also your result files, generated figures and manuscript files, the history of changes is a perfect documentation of the projects progress. Additional information can be added by setting tags to certain versions of the project or by complementing the code with a documentation file, itself versioned as part of the project.

  • backing up: The nature of version control tools allows to clone backup copies of the whole project directory to a remote server, a cloud storage or a usb drive. The perfect protection against technical problems on your main computer. Just clone your work.

  • collaboration and file syncing: This feature also can be used to sync your files between your own computers or share them with colleagues for collaboration or review. It allows you to keep track of the changes made by each of the involved collaborators and reviewers.

  • publishing: Whenever your project is fit for going public you can easily clone your whole work, including the development history, into a public hosting service, such as GitHub. Here, everybody could review your code or manuscript before final submission or after the project is published.

The human factor

The problem seems to be that the major part of the quality control work, the review, can not be done by software. You will need to ask for help of colleagues in your own working group and elsewere. In ecology, few researchers are familiar with version control and with git in particular. So, for collaborations you will not be able cannot insist on the use of some particular version control system to organise the internal review. You can encourage your colleagues to give it a try but if they prefer to exchange files via e-mail or to track changes on manuscripts in word files, you might have to yield. The review itself has priority here.

Furthermore, not everybody feels comfortable seeing the data and code of his project publicly available. You will need to convince your collaborators that these principles are making a better science in the long run. The main objections are, that some projects consist of very elaborate code, used in other ongoing projects that are still to be published. Simulation code can be considered the technological know-how of a working group. Further, as a negative aspect, some minor technical bugs might be inherited and have big effects when the code is re-used for other purposes. Making code freely available also bears the danger of spreading those errors.

Try

Nonetheless, implementing version control will lead to a better quality control of your work. The more researchers in ecology and evolution are joining, the easier it will be to make scientific conlusions more objective and reliable, to make science better.